Time to Move on to Something Better

Even though I liked our ct101.us website at first, I wanted something more individualistic where I can publish my interests in an organize and customizable way.

                     Ct101.us, I have to tell you that …

Finally, the moment arrived, creating our website using WordPress was exciting and simple. Honestly, I did not want to use ct101.us anymore because now I have a website with a domain that has my name (najeebahgafar.com). That sounds rather self-centered, so we will just call it self-love 😁.

If an assignment does not correspond to a topic of my website or is not a artistic project or not a opinion related question,  I will not post on my website, but rather on ct 101 website.

Other than that, I will mainly be using my website to post about my interests. For now, it will be based on greek mythology and astrology. Later, when I develop my website, I will like to add fashion/style, types of art, different culture beliefs/traditions, and some psychology and health science topics as well.

UPDATE ON THE JC NIGHT LIGHT SINGING GAME

HEY EVERYONE,  SO THE FINAL BUILD OF OUR FINAL PROJECT IS COMING ALONG GREAT! I STARTED TO THINK OF OUR FINAL PROJECT AS SOMETHING BEING ENTERED INTO A SCIENCE FAIR. MEANING OUR PROJECT HAS TO STAND ALONE, SO WE MUST HAVE A WAY OF EXPLAINING WHAT OUR PROJECT IS, AND THE RULES TO FOLLOW. SO … Continue reading UPDATE ON THE JC NIGHT LIGHT SINGING GAME

HEY EVERYONE,  SO THE FINAL BUILD OF OUR FINAL PROJECT IS COMING ALONG GREAT!

I STARTED TO THINK OF OUR FINAL PROJECT AS SOMETHING BEING ENTERED INTO A SCIENCE FAIR. MEANING OUR PROJECT HAS TO STAND ALONE, SO WE MUST HAVE A WAY OF EXPLAINING WHAT OUR PROJECT IS, AND THE RULES TO FOLLOW.

SO I TOOK A CARDBOARD COVER, AND CALYE AND MYSELF COVERED IT WITH COLORFUL PAPER, INSIDE, AND OUT.

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ON THE INSIDE IS WHERE I WROTE THE RULES, AND OBJECTIVE OF OUR SINGING GAME.

I ALSO CREATED A LOGO FOR OUR GAME, AND TAPED THE TITLE OF OUR GAME ONTO THE EDGE OF THE CARDBOARD

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So when it came down to the globes I ordered….they never came in the mail as of yet….so we had to have a backup plan. I took a clear container, that was large enough so that the arduino and the breadboard can fit side by side.

Then we also decided that the breadboard and arduino should be tilted to the side, so that the LEDs are facing sideways to shine out, instead of facing upwards to shine up.

Then decided ok…well what is the arduino going to stand on….wwe can’t just have an empty container. So I came up with the idea of using Cotton balls as almost a stand.

The cool think about cotton balls, is that their very easy to adjust in regards to height,  and width. You can smash it down, of fluff it up, stretch it.

Then decided to get a bunch of packs of clear beads…..were going to cover the arduino and breadboard with the beads…..because their clear the LEDs will be able to shine through them .

So the cotton balls are the stand, and th beads are the fillers that’s covering the arduino and breadboard.

Here are some pictures below.

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So let’s go back to the objective of the game…. To start the game, each player must randomly select  a paper from the JC green bowl.

Each paper…has a color and a artist on it.

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So in the code, we discovered that the ambient light variable is a main focus of the code. So I decided to look up what AMBIENT LIGHTNING means-  Available light in an environment

The LED lights are suppose to automatically come on when the environment is dark. So the Ambient light is whats going to affect that, right now as you see highlighted in the code below. The ambient is set at 600 so me and my partner Calye is going to adjust it, to see the difference that it makes.  But so far we tried the code and it wentry through without error.

Now we just have to figure out the ambient light number we want to use, and adjust the delay to 25 seconds.

15 seconds for each person to sing , and 10 seconds for people to guess the artist and song.

void loop(){
  for (float x=0;x<PI;x=x+0.00001){
    RGB[0]=255*abs(sin(x*(180/PI)));           // calculate the brightness for the red led
    RGB[1]=255*abs(sin((x+PI/3)*(180/PI)));    // calculate the brightness for the green led
    RGB[2]=255*abs(sin((x+(2*PI)/3)*(180/PI)));// calculate the brightness for the blue led
    ambientLight=analogRead(ldrPin); // read an store the ambient light
    if(ambientLight>600){ // start only if the ambient light is very low
      //  write the brightness on the leds
      analogWrite(redLed,RGB[0]);
      analogWrite(greenLed,RGB[1]);
      analogWrite(blueLed,RGB[2]);
    }