I consider Super Mario World the greatest game of all time. It had an absolutely insane amount of content for a game that used about 330 kilobytes. There are 96 levels which have kept me busier that games that use multiple gigabytes. It created the concept of Yoshi and went an interesting route with […]
I consider Super Mario World the greatest game of all time. It had an absolutely insane amount of content for a game that used about 330 kilobytes. There are 96 levels which have kept me busier that games that use multiple gigabytes. It created the concept of Yoshi and went an interesting route with the character from the beginning. Yoshi was able to put shells in it’s mouth. The green Yoshi got different abilities based on the color of the shells. For example, if he got a red shell he would spit fire out. However the Yoshi of other colors had one set ability no matter what shell they got. So a red Yoshi would spit fire every time. This type of variation just adds to the timelessness on this game. The game featured a vast map with many different sections and secret passageways. Each stage became progressively more difficult thus making the player better as it went on. Each world had one of the Koopa Kids as a boss. Despite this being the only appearance of the kids, they became so legendary that they even got a spot in the latest Super Smash Brothers game. It culminates with the final boss battle against Bowser which was a huge challenge to me when I played it. The music in this game is also timeless.
Once again, it is amazing how much content this game had despite being on a cartridge with little memory. When I consider the era it was created in and how it has stood the test of time, there is no doubt in my mind that this is the greatest game of all time and a clear Straker Favorite.
Here’s yet another game I put tons of hours into. As a matter of fact, there were times in the 9th grade I would wake up and play a match or two before going to school. If I had to describe this game I would say it’s a superhuman version of 3 on 3 street […]
Here’s yet another game I put tons of hours into. As a matter of fact, there were times in the 9th grade I would wake up and play a match or two before going to school. If I had to describe this game I would say it’s a superhuman version of 3 on 3 street basketball. The first NBA Street was the first game I had on the PS2 and I loved it. So naturally I made sure I got the sequel. Even from the intro
the game is fun and exciting. A focal point is unique characters such as Biggie Littles
, a boy who was about 5 feet and couldn’t be older than 13 years old. There were also real life celebrities in the game such as Nelly with the St. Lunatics, and producer Just Blaze. And on top of that tons of NBA Legends like Michael Jordan, Larry Bird, and Magic Johnson were included. Most of these legends and characters have unique introductions and moves
. The player is allowed to create players and 5 person teams which allows for a massive amount of different combinations. If I recall correctly my team was my created player, Allen Iverson, Tim Duncan, Biggie Littles, and Murphy Lee. Also, the face models of the real life players were pretty spot on and at the time that wasn’t very common. Then there was the nonstop commentary of Bobbito
which never got old despite being a finite list of prerecorded lines.
On top of all of those accessories, there is the heart of the game. the gameplay
. The game was non stop fun because it ignored some of the rules or basketball. There were no foul calls. There was an unrealistic but excusable and preferred invisible force field that stopped the ball from going out the bounds. There were basically no violations at all except for the shot clock violation. Because of all the game there were no real pauses in the game and you just played until someone got to 21 points. The gameplay was also fast and if the two players had the same skill level, every possession was a battle for the split second that they could score a basket. But it was just about scoring points. There was also the mechanic of filling up the Gamebreaker meter by scoring with as much style as possible. The ultimate goal was to attain a Level 2 Gamebreaker
which not only could case a 5-6 point swing but were great to watch.
These are the reasons this game is a Straker Favorite. I often dream of a modernized HD version of this game with online playability. I’m not sure if that will happen, but this is one of the reasons I still have my PS2 ready to be plugged in at a moment’s notice.
The challenge for this ds106 assignment was to autotune something that is not usually musical. I decided to autotune one of my personal favorite Stephen A Smith rants.
This is about a time I watched a Godzilla movie where he was the antagonist but I perceived him as a protagonist thus confusing and angering me. I had a lot of fun using Godzilla clips in juxtaposition with what I’m saying. There are spoilers in this clip so if you haven’t watched the 2014 Godzilla movie and you want to without being spoiled, you should avoid this video. At one point there is a sound the editing program made and I just could not find a way to fix it without destroying the entire project. The same applies to two clips without transitions toward the end. Overall, I’m a fan of the project.