No Messy Spoons

 
 
 
My problem is when I eat soup in rectangular Tupperware. I would sometimes rest the spoon in the corner of

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My problem is when I eat soup in rectangular Tupperware. I would sometimes rest the spoon in the corner of the bowl. Then the spoon would fall in and it would be messy to hold. So I decided to make a “Soup Spoon Caddie”.  So I made 5 Designs that will be in the image below.

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The design that I decided to work with at first was “V5“, but after receiving some critical feedback from my presentation I decided to merge my design with the rubber band idea, and with the snap hook idea from “V3″. Some problems that I ran into with the Version 5 was the spoon hooking on to the rubber band as I was lifting the spoon up, and toppling the Tupperware over.

Problems that I faced was that I decided to make some rafts for the V3, but I had to change it, because it didn’t  make sense since that the Makerware could generate rafts.

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I decided to remove the homemade rafts, then started to build new shapes over the existed shapes. This is the new Version

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So I decided to give this model a test print, and here was the result.

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The Model for fitting into Tupperware was really a good fit, but the ends or the prongs for holding the rubber-band didn’t print properly. So I wasn’t disappointed , because it was a test print. The Test print was only a 0 percent infill. I really liked it at 0 percent infill, because model had a lot of flexibility when attaching to the rectangular Tupperware bowls.

So I had to make another model with the prongs increases in the scale size. I had to remove the size of the prongs, and added a 2 new shapes to the existing on.

Spoon-Caddy-Final

In all I really like how my project turned out, and I am actually  using it. I really like this project, I mean it was hard, but I had a lot of fun learning about 3D printing.

Background Sniping

I been looking at everyone’s site, and I found this site called Subtle Patterns  [Couple of Years Ago]. Some people I believe are struggling


subtle-patterns (1)

I been looking at everyone’s site, and I found this site called Subtle Patterns  [Couple of Years Ago]. Some people I believe are struggling with picking out a background that looks aesthetically pleasing. I believe that the current backgrounds that the students that they have picked are a represented on their characteristics of a person, and I respect that decision of choice. Though this should not stop you to at least browse the site, because who knows you would probably find something that you like.


[Here’s a Video I found, and Video starts at 0:44] 

 

The Mark of Pages

So I’ve been working on my Diigo Bookmarks here, and I have to say that after combing through around 70 bookmarks I added it to

So I’ve been working on my Diigo Bookmarks here, and I have to say that after combing through around 70 bookmarks I added it to diigo, on what I think was resourceful for ct101. From icons to how to learn Japanese. I normally take pictures of textures so I can use them in Photoshop, and manipulate them to my work in my weapons Textures. So am going to release them to Flickr sometime this week and have them on my site at sometime, just I am pack up with work.

Cyborg Bear

In this piece I had to make a character in Illustrator ( first time using Illustrator) for FA284 Graphic Class. I wasn’t to sure what

In this piece I had to make a character in Illustrator ( first time using Illustrator) for FA284 Graphic Class. I wasn’t to sure what to do at first, but I decided to make a bear related character, because I bear is constructed with simple curves and circles. So I started with the outline, of the bear and started with the head, and then work my way around completing the body. For creating the one arm, legs, nose and mouth I decided to use the Pen tool. The rest was created with the eclipses tool.

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The next part was to add a gradient to each object. So I chosen a brown and a lighter brown, now each spaces that are white is an object that is layered. So the reason I am doing this is, because I would have more control. Now I am done with the gradients, I now move onto adding more details in the eyes and adding a robotic eye, and a robotic arm. The last part is to add glossy hard lights to bear to simulate a reflection.


 

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