My friend was recently inspired by an indie game he played. He decided to develop his own game using the same program as the creator of the game Dhux’s Scar. While he isn’t a total beginner at game designing, he is pretty much clueless when it comes to sprite creation and drawing backgrounds. I decided to help him out by teaching him some of the basics of layer art and opacity for sprites. However, it turns out I myself had problems with it too even though I had background knowledge in this area. The programs I used all exported in 32bit. The program he was using only accepted 8bit files so I had to convert those files to 8bit. I found a file converter online which allowed quick and free conversion. I was unsure at first but when the files were tested, they were all able to be placed in the database. After that issue was dealt with, he told me that he wanted to create his own background images for cutscenes and other parts of his game. As of now, he’s currently working on outlining and coloring. When I was watching him do this, I was reminded of the times when I first started digital drawings a few years back since he was making the same mistakes I was doing. When he made a mistake that was too difficult to undo, I somewhat laughed since it was a good lesson for him to make backups. I helped him fix it as much as possible afterwards. His art isn’t even worth putting up now, but he is committed to getting better.